%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-3357482218271783510
AnimatorState:
  serializedVersion: 6
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Check
  m_Speed: 1
  m_CycleOffset: 0
  m_Transitions:
  - {fileID: 2149513718500199205}
  m_StateMachineBehaviours: []
  m_Position: {x: 50, y: 50, z: 0}
  m_IKOnFeet: 0
  m_WriteDefaultValues: 1
  m_Mirror: 0
  m_SpeedParameterActive: 0
  m_MirrorParameterActive: 0
  m_CycleOffsetParameterActive: 0
  m_TimeParameterActive: 0
  m_Motion: {fileID: 0}
  m_Tag: 
  m_SpeedParameter: 
  m_MirrorParameter: 
  m_CycleOffsetParameter: 
  m_TimeParameter: 
--- !u!1102 &-3237297823307885852
AnimatorState:
  serializedVersion: 6
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: FBTFix
  m_Speed: 1
  m_CycleOffset: 0
  m_Transitions:
  - {fileID: 8243217631139224733}
  m_StateMachineBehaviours:
  - {fileID: 3278222640690402425}
  - {fileID: 6821407293804592557}
  m_Position: {x: 50, y: 50, z: 0}
  m_IKOnFeet: 0
  m_WriteDefaultValues: 1
  m_Mirror: 0
  m_SpeedParameterActive: 0
  m_MirrorParameterActive: 0
  m_CycleOffsetParameterActive: 0
  m_TimeParameterActive: 0
  m_Motion: {fileID: 0}
  m_Tag: 
  m_SpeedParameter: 
  m_MirrorParameter: 
  m_CycleOffsetParameter: 
  m_TimeParameter: 
--- !u!91 &9100000
AnimatorController:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: JackalMicroSeatOverride
  serializedVersion: 5
  m_AnimatorParameters:
  - m_Name: TrackingType
    m_Type: 3
    m_DefaultFloat: 0
    m_DefaultInt: 0
    m_DefaultBool: 0
    m_Controller: {fileID: 9100000}
  - m_Name: Seated
    m_Type: 4
    m_DefaultFloat: 0
    m_DefaultInt: 0
    m_DefaultBool: 0
    m_Controller: {fileID: 9100000}
  m_AnimatorLayers:
  - serializedVersion: 5
    m_Name: Base Layer
    m_StateMachine: {fileID: 5340169190818822391}
    m_Mask: {fileID: 0}
    m_Motions: []
    m_Behaviours: []
    m_BlendingMode: 0
    m_SyncedLayerIndex: -1
    m_DefaultWeight: 0
    m_IKPass: 0
    m_SyncedLayerAffectsTiming: 0
    m_Controller: {fileID: 9100000}
--- !u!1101 &2149513718500199205
AnimatorStateTransition:
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: 
  m_Conditions:
  - m_ConditionMode: 3
    m_ConditionEvent: TrackingType
    m_EventTreshold: 4
  - m_ConditionMode: 1
    m_ConditionEvent: Seated
    m_EventTreshold: 0
  m_DstStateMachine: {fileID: 0}
  m_DstState: {fileID: -3237297823307885852}
  m_Solo: 0
  m_Mute: 0
  m_IsExit: 0
  serializedVersion: 3
  m_TransitionDuration: 1
  m_TransitionOffset: 0
  m_ExitTime: 1
  m_HasExitTime: 1
  m_HasFixedDuration: 1
  m_InterruptionSource: 0
  m_OrderedInterruption: 1
  m_CanTransitionToSelf: 1
--- !u!114 &3278222640690402425
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: -646210727, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  trackingHead: 1
  trackingLeftHand: 1
  trackingRightHand: 1
  trackingHip: 1
  trackingLeftFoot: 1
  trackingRightFoot: 1
  trackingLeftFingers: 1
  trackingRightFingers: 1
  trackingEyes: 1
  trackingMouth: 1
  debugString: 
--- !u!1107 &5340169190818822391
AnimatorStateMachine:
  serializedVersion: 6
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Base Layer
  m_ChildStates:
  - serializedVersion: 1
    m_State: {fileID: -3357482218271783510}
    m_Position: {x: 250, y: 170, z: 0}
  - serializedVersion: 1
    m_State: {fileID: -3237297823307885852}
    m_Position: {x: 500, y: 170, z: 0}
  m_ChildStateMachines: []
  m_AnyStateTransitions: []
  m_EntryTransitions: []
  m_StateMachineTransitions: {}
  m_StateMachineBehaviours: []
  m_AnyStatePosition: {x: 50, y: 20, z: 0}
  m_EntryPosition: {x: 40, y: 170, z: 0}
  m_ExitPosition: {x: 750, y: 180, z: 0}
  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
  m_DefaultState: {fileID: -3357482218271783510}
--- !u!114 &6821407293804592557
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 141706016, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  enterPoseSpace: 0
  fixedDelay: 1
  delayTime: 0
  debugString: 
--- !u!1101 &8243217631139224733
AnimatorStateTransition:
  m_ObjectHideFlags: 1
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: 
  m_Conditions:
  - m_ConditionMode: 2
    m_ConditionEvent: Seated
    m_EventTreshold: 0
  m_DstStateMachine: {fileID: 0}
  m_DstState: {fileID: 0}
  m_Solo: 0
  m_Mute: 0
  m_IsExit: 1
  serializedVersion: 3
  m_TransitionDuration: 0
  m_TransitionOffset: 0
  m_ExitTime: 0.75
  m_HasExitTime: 0
  m_HasFixedDuration: 1
  m_InterruptionSource: 0
  m_OrderedInterruption: 1
  m_CanTransitionToSelf: 1
